“Skills for Decisions” workshops are dedicated to develop skills related to creativity, decision making, knowledge and responsibility sharing, and team management.
“Skills for Decisions” is a tool that combines the practice and experience in the areas of Management, Innovation, and Foresight of António Alvarenga, consultant, professor, and researcher, with the practice and experience of João Fiadeiro, choreographer and Director of Atelier Real, in the areas of composition, improvisation and social stigmergy.
The “Skills for Decisions” tool has a broad spectrum of applications, but it is in the areas associated with the human resources of organizations that it finds its privileged application territory. In particular, it has excellent potential in conflict mediation contexts, in stimulating divergent thinking or in managing teams and projects.
It is also particularly useful in developing practitioners' soft skills, mostly in:
creative problem-solving;
building higher levels of self-confidence;
the ability to set priorities;
developing a sensitivity to the signs of change;
improving adaptability;
increasing the quality of interpersonal relationships.
We all have a disconcerting tendency to be change blindness. This phenomenon happens when we do not pay attention or notice a stimulus. Usually, because we are focused on something that is most likely irrelevant to the situation that confronts us. This condition results from the way our actions and decisions are "driven" by past experiences and future expectations. Thus, we become insensitive and unavailable to the surroundings, to the present, to the event.
The consequence of this blindness often translates into gestures that are out of time and inappropriate to the situation we are facing. It can also be perceived the others as arbitrary actions. In other words, this recipe for misunderstanding is a significant obstacle to the encounter. To “fight” this tendency, we need to train a quality that is completely counterintuitive to us: the ability to inhibit impulse.
The “Skills for Decisions” tool promotes and stimulates the ability to induce a "deliberate calm" in our behaviour. This quality, which we find in an airplane pilot, in a highly competitive sportsman or an orchestra soloist, allows us to remain calm in limit situations through the development of sensitive and focused attention.
How? Losing fear and gaining time.
This is the necessary combination to notice the particular details and ways in which one situation (that one and not another) is organized. At the same time, it allows assessing the most sustainable and creative intervention hypotheses for its unfolding. This skill is not only useful for the above professions. It is also decisive in addressing the complex problems we face daily, in the day-to-day of organizations and in managing situations of everyday pressure.
“Skills for Decisions” is a process and a tool that has the potential to make us more resistant and resilient to the impacts of significant changes, whether on the macro scale of society, the intermediate level of a community or company, or the micro-scale of interpersonal relationships. It acts as a “simulator of events” and its practice stimulates and develops a sharper and more attentive sensitivity to the world and encourages the ability to (re)discover our patterns and habits so that we can, when necessary, inhibit them, and thus finding new circuits and alternative ways to solve the problems we face.
The “Skills for Decisions” tool comes in the form of a cooperative game. It starts out and adapts to the issues identified as central to its activity / practice by each group of participants, complementing them with other crosscutting challenges to any organization/community, such as:
not seeking only the information that confirms what we already believe or think;
slow down to decrease errors and precipitation;
do not overuse the past as a point of reference;
be prepared to change course as well as to maintain course;
give value to the flexibility of decisions;
decide responsibly, recognizing the impact waves of decisions.
Participants develop hands-on laboratory work that allows the identification and experimentation of individual decision patterns and reflection on them. The “Skills for Decisions” practice acts as a “simulator of events”, adopting the table game device as a privileged “training” territory, where the operations involved in the tension-relations we have with each other and with ourselves daily are replicated. That is why it is a game that, even without knowing it, we play every day, every time we approach a problem in a context of uncertainty, on imperfect and provisional information and, most importantly, within a team, organization, or community.
This game is played with everyday objects, such as office supplies - tape, sheets of paper, paper clips - or "props" that are "handy", like a water bottle, a garment, or a chair. The moves made by each player create relationships that act as the participant's "behavioural impressions", revealing their patterns and habits. The ability to identify and (re)discover our own patterns and habits is crucial so that, when necessary, we can inhibit them. This way, we can find alternative routes, decisions, and actions, and develop the ability to adapt to the present moment.
We call this aptitude CREATIVITY.
We propose a workshop divided by four modules that enable the practice of this work tool in various configurations and intensities:
Theoretical intro
Practical workshops - G.HOST exercise
Conclusion
Key issues, proposal and introduction to the game
Articulation between the theoretical exposition and the operating mode of the game. We will also list and articulate with the group the key issues related to management, decision making, and innovation in their specific context.
Focus on the individual decision
Work the application of the tool from the "user” perspective, i.e., the focus will be directed to how each participant, individually and in relation to their patterns and habits, relates to the proposed game.
Focus on collaboration
Shift of attention from the practice of this tool to its application in group dynamics, collaborative processes and the creation of sustainable and creative relationships.
Final report
(3 weeks after Module 3)
Follow-up session in which we will reflect and share testimonies about the manifestations and impacts of this experience in the daily work.
It's an opportunity to get to know teammates from other services and programs better. Interact genuinely and "without a grid".
It's an excellent methodology that allows creating a simultaneous individual and collective reflection on the way of acting, taking into account the common objectives.
It's a training that raises positive attitudes awareness and individual skills awakening that helps in interpersonal relationships and improve teamwork.
It's a training that uses innovative methods that are very stimulating for trainees, allowing them not only to develop personal skills (with particular emphasis on the decision-making process) but also to establish team-building.
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